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	<title>Maróy Ákos &#187; Open Source</title>
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	<link>http://akos.maroy.hu</link>
	<description>accumulating all the stuff I do</description>
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		<title>The Widget Jones Library &#8211; released</title>
		<link>http://euedge.com/blog/2008/02/04/the-widget-jones-library-released/</link>
		<comments>http://euedge.com/blog/2008/02/04/the-widget-jones-library-released/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 17:23:45 +0000</pubDate>
		<dc:creator>akos</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[eu.edge]]></category>

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		<description><![CDATA[EU Edge is proud to announce the release of another Open Source project, called The Widget Jones Library.
The Widget Jones Library is a lightweight, flexible, template driven widget build system. It is intended to simplify creating portable widgets. Write your code once, build it with WJL, then run it on several widget platforms like

Apple Dashboard
Windows [...]]]></description>
			<content:encoded><![CDATA[<p>EU Edge is proud to announce the release of another Open Source project, called <a href="http://oss.euedge.com/wiki/WjlMainPage">The Widget Jones Library</a>.</p>
<p>The Widget Jones Library is a lightweight, flexible, template driven widget build system. It is intended to simplify creating portable widgets. Write your code once, build it with WJL, then run it on several widget platforms like</p>
<ul>
<li><a href="http://www.apple.com/downloads/dashboard/">Apple Dashboard</a></li>
<li><a href="http://www.microsoft.com/windows/products/windowsvista/features/details/sidebargadgets.mspx">Windows Vista Sidebar</a></li>
<li><a href="http://www.google.com/ig">iGoogle</a></li>
<li><i>add your own&#8230;</i></li>
</ul>
<p>The Widget Jones Library is licensed under the <a href="http://www.mozilla.org/MPL/MPL-1.1.html">Mozilla Public License 1.1</a>.</p>
<p>To learn more about the WJL, visit the <a href="http://oss.euedge.com/wiki/WjlMainPage">Widget Jones Library project page</a>.</p>
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		<title>Trying to get through a kernel patch</title>
		<link>http://euedge.com/blog/2007/12/22/trying-to-get-through-a-kernel-patch/</link>
		<comments>http://euedge.com/blog/2007/12/22/trying-to-get-through-a-kernel-patch/#comments</comments>
		<pubDate>Sat, 22 Dec 2007 14:12:35 +0000</pubDate>
		<dc:creator>akos</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[eu.edge]]></category>

		<guid isPermaLink="false">http://euedge.com/blog/2007/12/22/trying-to-get-through-a-kernel-patch/</guid>
		<description><![CDATA[After having trouble setting up my selection of CH joysticks to work with X-Plane on my Gentoo Linux based laptop, I did some research. It seems that the issue is a well known one: on 64 bit Linux systems, joystick control events are not passed through to 32 bit applications. And X-Plane is such - [...]]]></description>
			<content:encoded><![CDATA[<p>After having trouble setting up my selection of <a href="http://www.chproducts.com/">CH joysticks</a> to work with <a href="http://x-plane.com/">X-Plane</a> on my <a href="http://gentoo.org/">Gentoo</a> Linux based laptop, I did some research. It seems that the <a href="http://forums.x-plane.org/index.php?showtopic=29225&#038;st=0&#038;gopid=333014">issue</a> is a <a href="http://www.brettcsmith.org/wiki/wiki.cgi?action=browse&#038;diff=1&#038;id=OzyComputer/Joystick">well known</a> one: on 64 bit Linux systems, joystick control events are not passed through to 32 bit applications. And X-Plane is such - a closed source application, available in 32 bit binaries only.</p>
<p>Despite the issue being <a href="http://readlist.com/lists/vger.kernel.org/linux-kernel/28/144411.html">raised earlier</a> on the linux-kernel list, this was not yet fixed in the kernel. So I <a href="http://lkml.org/lkml/2007/12/22/73">posted a patch</a> again, hoping for the best.</p>
<p>Let&#8217;s see how the open source movement works in this case.</p>
<p>But then again, the issue wouldn&#8217;t come up at all if one could get X-Plane compiled for 64-bit systems, or better yet, re-compile X-Plane on his own for whatever platform he wants to.</p>
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